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RolStoppable said:
Ljink96 said:

Oh, well I never said I 100%, just finished all the levels. You don't need all flags to get to the grandmaster stage thingy. Take Spring Bell Hill for instance. All the space at the beginning of the stage was just plain unnecessary. There are patches of plain space in 3D World that simply didn't exist in 3D Land. Of course once again, it was made for 4 players. This just sets me off because it's like they're trying to tell you to explore over 'here' even though there's nothing even there. 3D Land was like, here you go now get to where you need to go. I probably don't make much sense...I usually don't when explaining abstract concepts. Let's agree to disagree shant we?

Indeed, you don't make any sense. If somebody looks up world 1-1 in both games (Spring Bell Hill is 1-1 in 3D World) on Youtube, they will wonder what difference you are talking about, because there is none. The only thing worth mentioning is that 3D World has invisible coins, so the "empty" space in the home console game might actually have something of interest instead of plain nothing like in 3D Land.

I don't agree with an agreement to disagree. Your opinion is wrong. Admit defeat.

Hey bro, it's just a game man. Opinions have no defeat. Opinions...can't be wrong until proven wrong I'm afraid. 3D World is too large, in my opinion. There was just too much empty space that didn't serve a purpose. That's all I'm saying. Coins are hardly an incentive to explore..especially considering the fact that you do nothing with them but this ins't what this thread is about.  Just say if you like one over the other. I like 3D Land over 3D World because of the linear level design that they tried to recapture from classic 2D Mario games. I don't like 3D World as much because the game tried to step too far on the 3D Mario side. Can we at least try to respect someone's opinion before we get all frustrated? It's really not worth all this. Many people don't understand genii, maybe I'm a genius? :O