SubiyaCryolite said:
No one would compare the games by their battle systems, music or settings though. When people talk about Fallout 4 and the Witcher 3 (links below), no ones talking about those elements. Were talking about RPG basics here: the quality of the story, the quality of quest design, character interactions, how you interact with npcs, enaging combat (regardless of the implementation), believability of the world around you and general engagement. Perhaps I should use the phrase "production value", and not in the superficial sense (graphics, VA) but in terms of the quality of the content. Is it stand out stuff that keeps you hooked, that doesnt "bore" you. The Witcher 3 and Fallout 4 are very different (in terms of battlesystem, music and setting) but that doesnt stop discussion or comparisons. http://www.shacknews.com/article/89838/opinion-will-fallout-4-measure-up-to-the-witcher-3 http://whatculture.com/gaming/10-things-fallout-4-must-learn-from-the-witcher-3.phpvvvvvvv |
You don't compare stuff such as the battle system, music and setting? Those are the most important parts in an RPG!
And you should try to compare them to see what I'm talking about. You can't compare them. One is set in a futuristic setting and the other one is set on a medieval one. Both use an action battle system but they play very differently. One is similar to a hack and slash game and the other one is more like a MMORPG. Even the music is absolutely different in style but thas has more to do with the setting in this case.
And you can't compare them because they are different in style, from the very core. One is a western developed RPG and the other one is Japanese.
You can compare the Witcher 3 and Fallout 4 because both are Western RPG's and both will feature huge world maps to explore. When you compare Xenoblade Chronicles X (open world but not that huge) to the Withcer 3 then it doesn't make any sense.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"