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Anfebious said:

Both games having an open world doesn't make it a good point for comparision. The battle system in both games is extremely different, the setting too, even the music can't be compared.

You could argue that the huge amount of sidequests and the open world are valid points to compare but it's not enough to compare both games. Think about them as two separate games from two different leagues. You can't compare a wine and a beer.

No one would compare the games by their battle systems, music or settings though. When people talk about Fallout 4 and the Witcher 3 (links below), no ones talking about those elements. Were talking about RPG basics here: the quality of the story, the quality of quest design, character interactions, how you interact with npcs, enaging combat (regardless of the implementation), believability of the world around you and general engagement. Perhaps I should use the phrase "production value", and not in the superficial sense (graphics, VA) but in terms of the quality of the content. Is it stand out stuff that keeps you hooked, that doesnt "bore" you.

The Witcher 3 and Fallout 4 are very different (in terms of battlesystem, music and setting) but that doesnt stop discussion or comparisons.

http://www.vice.com/en_uk/read/what-can-bethesda-do-with-fallout-4-since-the-witcher-3-is-the-best-open-world-rpg-of-all-time-904

http://www.shacknews.com/article/89838/opinion-will-fallout-4-measure-up-to-the-witcher-3

http://whatculture.com/gaming/10-things-fallout-4-must-learn-from-the-witcher-3.phpvvvvvvv

http://www.forbes.com/sites/davidthier/2015/06/01/the-witcher-3-puts-a-whole-lot-of-pressure-on-fallout-4/



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine