SvennoJ said:
You didn't get the audience riled up at the end? I went for drama. Half the crowd drew their swords at the end, some were smart enough to run away yet their was a big pile of bodies after things settled. The troupe seemed to be ok with that. |
No, I had one guy protesting at the end against dopllers, but everyone ignored him since they liked the play.
As for NPCs, so far I only managed to get one killed, he was in the cage (some of those Person in Distress POIs) and somehow he died. But he then got up and was out of the cage and I couldn't 'save' him - obvious bug.
That's one of the things I miss in lot of open-world games - who can and who can't die - I get the importance of main story and all, but more than that I appreciate if you have a choice to behave the way you like and for world not to be magically protective of certain NPCs. And I really don't buy 'if NPC die you'll break main quest', that's just lazy design, and all the games that do it properly are counterargument to that. Unfortuantelly W3 is full of those restrictive measures, but then again most AAA games are.