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Qwark said:
sc94597 said:

The same can be said about Sunshine vs. Galaxy. In Sunshine you have a semi-open world in which you use a jetpack to fly around and squirt off gook. In Galaxy you are going from small (relatively) planetoid to planetoid. They play entirely different! 

Bloodborne and other Souls games have the same basic formula, just like Mario games have the same basic formula. They are ARPGs that are prided for their difficulty in which you kill tough enemies and bosses in an environment dealing with dark themes.From what I have played of Bloodborne, while there are new features and unique aspects and it is much higher budget than Dark Souls/Demon's Souls - just like Galaxy vs. Sunshine - it didn't feel entirely new (which in my opinion was a good thing.) 

You must have forgotten the Wii era. There was not much third party support for it until way late in the generation when it got a bunch of late Call of Duty ports. Games like Fallout, Elder Scrolls, Mass Effect, Bioshock, Assassin's Creed, etc, etc didn't come to the Wii. As for the Wii U, at the very least it started out with some of these big series and because of lack of interest and a poor architecture choice the next generation versions were not justified. 

As for the new IP argument, I would much rather a Star Fox title (which  has not had a console release in 10 years) a Yoshi title (which has not had a home console release since the N64) and a non-sequel in the same franchise (Xenoblade Chronicles X) than a new IP that turns out to be mediocre. The same applies to a game like Pikmin 3. 

The Order and Knack have scores in the 50's and 60's, not the high 70's/low 80's. So your meta comment is silly. 

Yet the wii got No more heroes (1&2), Red steel 2, Okami, The last story and little king's story and resi 4. Sure they are not the most known games but they where good and all of those where third party releases. Neither did I remind having that many huge draughts at the start of each year on wii. I have to see what starfox becomes not everything Nintendo touches is gold, which is proven by the latest Kirby release and tarfox adventures. A new IP from Nintendo doesn't have to be by defenition be mediocre on the contrary it can be great, or is Nintedo so insecure that they can't pull of a naughty dog, introducing an IP with the caliber of Uncharted anymore. 

You listed two sixth generation ports, so I'll list some of the Wii U's third party games released. The Wii U got Mass Effect 3, Deus Ex, Zombii U, Child of Light, Trine & Trine 2, Rayman Legends, Need for Speed Most Wanted U, Assassin's Creed III & IV, Darksiders II,  and Batman Arkham City . Some of these are pretty big franchises. Wii and Wii U third party support has been, up until now, similar in quantity. The difference is that the Wii's third party support included unique exclusives, while the Wii U third party IP's which are exclusive have Nintendo involved in their development (Shin Megami Tensei X Fire Emblem, Devil's Third, and Bayonetta 2 for example.) 

That's just it. Nintendo cuts out any mediocre ideas and tries to only release new IPs that are good/great like Xenoblade, Pikmin, Splatoon, Wonderful 101, etc. Sony and third parties are okay with releasing mediocre/bad games (speaking with regards to the mainstream opinion) like The Order and Knack, as long as they are new IP's. Sony also produces the great gems like ICO, SOTC, Uncharted, and The Last of Us, but they are just as far in between as Nintendo's. It is just how the two separate companies go about things. I do think Sony also releases a lot of just good new IPs as well, and that is where Nintendo is lacking (maybe Splatoon's success will push them otherwise) but creating a new IP just to create a new IP is a silly choice. Whether or not a game should have a New IP should depend on the design choice of the game, and many of Nintendo's new ideas for games can easily just be implemented in their old IP's, like Mario.