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Qwark said:
sc94597 said:

This is where I have an issue with this argument. Bloodborne is a Souls game at heart. It is as different from Dark Souls as Super Mario Galaxy is from Super Mario Sunshine. So the novelty of it being a new IP is moot if everything new about it is incremental and/or stylistic much like a new Legend of Zelda game or a Mario game. LBP 3 is not a new IP by the way. The Order, Knack and Ryse are not quality releases. I'd rather quality releases that are sequels than mediocre new IP's. If we are going to include sketchy quality new IPs then Nintendo released two this year: Codename Steam and Splatoon. 

Nobody is arguing against the other platforms having more diversity and quantity, but that is not the coherent argument you have been making. Everybody knows the Wii U doesn't have good third party support. This isn't something new. Yet neither did the Wii really. And that is a console nobody would say doesn't deserve to succeed (for how good of an idea it was, and in the end it had its own unique library of titles.) 


Bloodborne is entirely different from Dark Souls it plays even more different and way more different than Mario 64 compared to Sunshine or Galaxy. The argument could be made for demon souls and dark souls, but souls and bloodborn play to different from eachother. Codename Steam is a 3ds game last time I checked. I didn't even mention third party games like shadow of mordor, Project cars, Destiny, Dying Light etc. which are all around 80 meta like splatoon and W101 is below that and I still counted it, (since I liked the game as did I with DC). Not good third party support for Wii U? what about bareboned to almost none even compared to Wii and GC, where Ubisoft did some effort and it even got a COD, RE and some nice Japanese exclusives.

On the PS4 the following new IP releses will come this year Bloodborne, The order, Project cars, Dying Light, Until Dawn and probaly a few others I failed to mention. Compared to Splatoon and Mario Maker (which is a level editor for an already existing game) that's also quite bare boned.

The same can be said about Sunshine vs. Galaxy. In Sunshine you have a semi-open world in which you use a jetpack to fly around and squirt off gook. In Galaxy you are going from small (relatively) planetoid to planetoid. They play entirely different! 

Bloodborne and other Souls games have the same basic formula, just like Mario games have the same basic formula. They are ARPGs that are prided for their difficulty in which you kill tough enemies and bosses in an environment dealing with dark themes.From what I have played of Bloodborne, while there are new features and unique aspects and it is much higher budget than Dark Souls/Demon's Souls - just like Galaxy vs. Sunshine - it didn't feel entirely new (which in my opinion was a good thing.) 

You must have forgotten the Wii era. There was not much third party support for it until way late in the generation when it got a bunch of late Call of Duty ports. Games like Fallout, Elder Scrolls, Mass Effect, Bioshock, Assassin's Creed, etc, etc didn't come to the Wii. As for the Wii U, at the very least it started out with some of these big series and because of lack of interest and a poor architecture choice the next generation versions were not justified. 

As for the new IP argument, I would much rather a Star Fox title (which  has not had a console release in 10 years) a Yoshi title (which has not had a home console release since the N64) and a non-sequel in the same franchise (Xenoblade Chronicles X) than a new IP that turns out to be mediocre. The same applies to a game like Pikmin 3. 

The Order and Knack have scores in the 50's and 60's, not the high 70's/low 80's. So your meta comment is silly.