Qwark said:
On the PS4 the following new IP releses will come this year Bloodborne, The order, Project cars, Dying Light, Until Dawn and probaly a few others I failed to mention. Compared to Splatoon and Mario Maker (which is a level editor for an already existing game) that's also quite bare boned. |
The same can be said about Sunshine vs. Galaxy. In Sunshine you have a semi-open world in which you use a jetpack to fly around and squirt off gook. In Galaxy you are going from small (relatively) planetoid to planetoid. They play entirely different!
Bloodborne and other Souls games have the same basic formula, just like Mario games have the same basic formula. They are ARPGs that are prided for their difficulty in which you kill tough enemies and bosses in an environment dealing with dark themes.From what I have played of Bloodborne, while there are new features and unique aspects and it is much higher budget than Dark Souls/Demon's Souls - just like Galaxy vs. Sunshine - it didn't feel entirely new (which in my opinion was a good thing.)
You must have forgotten the Wii era. There was not much third party support for it until way late in the generation when it got a bunch of late Call of Duty ports. Games like Fallout, Elder Scrolls, Mass Effect, Bioshock, Assassin's Creed, etc, etc didn't come to the Wii. As for the Wii U, at the very least it started out with some of these big series and because of lack of interest and a poor architecture choice the next generation versions were not justified.
As for the new IP argument, I would much rather a Star Fox title (which has not had a console release in 10 years) a Yoshi title (which has not had a home console release since the N64) and a non-sequel in the same franchise (Xenoblade Chronicles X) than a new IP that turns out to be mediocre. The same applies to a game like Pikmin 3.
The Order and Knack have scores in the 50's and 60's, not the high 70's/low 80's. So your meta comment is silly.