By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HoloDust said:
 

It is quite restrictive, and, as I said in one of my posts, I would actually prefer it if it was more linear like W2 - as someone who played a lot of open-world WRPGs, some design choices in W3 seem very primitive, which I wouldn't mind so much in more linear game.

As for that particular quest - tbh, I vaguelly remember what Gangs of Novigrad quest was...though it was not 2 days ago I was still in Novigrad. Honestly, can't say is it worth it, I think I finished every last one that was available (and achievable at my level), but honestly, I didn't like Novigrad that much - large city, but I haven't really felt connection...city is somewhat...I don't know...boring.

Skellige is for me (so far) something I hoped this game would be prior to starting it - good story, with great exploration. Vellen is, IMO, poorly designed for exploration that doesn't feel like waste of time without POIs and Skellige has finally gave me opportunity to wander around and not feel I'd miss something important if I don't go 100m further into the woods, in the bleeding land where everything is mostly flat and overgrown with trees.

I made it through the main quests in Novigrad (I didn't go back for gangs of Novigrad), now there's still the secondary spin offs left with Dandelion, Dijkstra, Phillipa and Roche. I feel the same about Novigrad. Oxenfurt seems more plausible as a city, still not as good as the Baron's keep (Crow's perch I think) which feels very natural. Novigrad feels more like a bunch of elements akwardly put together. There is no natural flow to the city.

I'm starting to hate Ciri, I hope se dies at the end :/ The game design is at it worst in the flashbacks and today completed the list of open world sins. First segment I had to climb the roof, I tried to jump to a scaffolding, clearly made it but slid down along an invisible wall to my death. Don't think, just follow the bread crumb trail. Then I'm supposed to fight the guy I'm talking to in the present. I hesitate, since I'm obviously not supposed to kill him... died because of that, second time I wail on him to be rudely transformed into a helpless girl that gets overpowered in the cut scene. To add insult to injury after that bit I get abducted onto a boat with my jump ability taken away so I can't jump off the ship.

Second segment I'm supposed to escape. I set out to find my own path to be met by infinitely respawning enemies, more invisble walls, and instant death floors when I manage to get around a wall. Of course all in order to force me into an ambush where a cut scene takes over and I'm suddenly helpless again after just defeating a hundred men. I guess she was tired...

It never ends lol, too bad the corpses start fading away, it was turning into a nice pile.


Oops got on the other side, now I can't get back, and I'm invisible to the guards


I also wonder how long a theater can survive that thinks killing half its customers is a normal way to end a performance lol.
The game seems so afraid that you'll get bored if you haven't chopped anyone in half for more than 5 minutes that it tends to become ridiculous at times.
Humor is good, intentional or not, I'll take it. Still having fun over all.