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ryuzaki57 said:
Tlozjb said:


I'm seeing that the site is using 3000 yen as the cost of the software,  but that is actually incorrect, since the software costed 6156 yen, double than what the site is using, that would also double what Nintendo gains meaning instead of 2000 yen per copy, they would get 4000 yen per copies, meaning that it wasn't 300m yen that has been gain back but 576m yen, and that is without taking into account digital sales, which are the moment are known to be 43k+ in this case Nintendo gains the majority if not all of the money of the sell,  so taking that and multiplying it by the minimum of digital sales we know off that would be another 258m yen, which puts the grand total of software sales FW revenue at 834m yen.  

So the expenses of the TV ad campaign are majorly covered with that alone, but that is without adding amiibo, at the moment we know of 106k Triple packs were sold, asuming they were sold at the equivalent of 35 dollars in yen, that would mean a gain of that is another 466m yen, in other words Splatoon recovered what was used for its ad campaign on its FW, and when adding all this up it ends up at 1.300 biliion yen, meaning that 300m yen are already going into paying for Splatoon's development, and that is without taking into account, the sales of the individual Inkling Girl, Inkling Boy, and Inkling Squid, and sales from everywhere else in the world.  With all of that Splatoon should had not only get back all it used in all of its ad campaigns, but should had also fully covered development costs or atleast majorly, so it is highly possible Splatoon is profitable since day 1

Touché. I didn't imagine the game was priced that high in Japan (which is daylight robbery, I've seen as low as 30€ here). Looks like I lose today, but I will be back!

Where are the digital sales coming from though?

All 3 regions have different prices, in NA it costs 60 dollars, in Europe it costs the equivalent of 40 dollars, and in Japan it costs 6156 yen, which is 50 dollars.  It isn't exactly daylight robbery, the game has a well done campaign, and a decent amount of original content, with more coming till atleast August, which is all "free", so it isn't exactly daylight robbery, specially when people pay the same price for the yearly reskins that EA throws out, if paying 60 for that is fine, then paying any of those 3 prices for Splatoon is perfectly okay.

So we know that Splatoon already has more digital sales as shown here: http://www.nintendo.co.jp/wiiu/software/ranking.html  With that we know it has better digital sales than SSBU, then if I remember correctly, Tbone mentioned that the digital sales of SSBU sit at 43k, this date either comes from the Famitsu Digital Archive, or that Nintendo gave a sold-through number for SSBU, and that was deducted to the physical sales, leaving the rest to be digital sales.  Though Splatoon should be way past that, since now it even has better digital sales than Mario Kart 8 in Japan.

@Tolu619:    I doubt it would also take that much, when taking amiibo, digital sales, and conversion rates, it would probably be done by its 2nd week or 3rd week, Splatoon is doubtfully a high-budget game, and Nintendo games are already said to have a moderate budget, so it shouldn't be that big of a budget, what may slow it down is the marketing budget



COMG guide to points: 1 point = Raging. 2 points = Beasting. 3 points = Tearing it up. 4 points = Berzerk. 7 points = Rampage. 12 points = Burst. 15 points = god mode. 20+ points = DIVIDING BY ZERO!!! 40+ points = Youkai (originally Pokemon).

-1 = Negabeasting. -5= NegaRampage. -10 = NegaBurst