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Doing the same moves again and again and being bored to death is innovative?


I liked the rythm-based approach to combat. I especially liked the fact that you didn't have twin blades on fire or 5 million power combos after smashing 14 keys, which would have destroyed the game. Killing guards with the hidden blades was awesome. There were some areas where the balance wasn't perfect but the criticism is either way overblown or the patch we got changed some of it. The fights in the beginning and in the end were fun and challenging. There was a time in the mid though were counter-kills were too easy but in the last third this got you into trouble.

Innovative, yes. Gripping? NO FRICKIN WAY!


The medieval(yeah you are correct a nit-picker but correct) setting was definitely the best of any game for a long time. Personally I thought the division between past and future was pretty cool. Especially because in the end you had quite a few possibilities.

And the ancient(medieval ) Altaire was the coolest game protagonist ever.

Wow, staring down a HD city, now that's AAA material!


Yup if the city looks like this it is AAA material. I am sad that you cannot appreciate the beauty of it because it did deprive you of something pretty nice. But it seems to be easier to harp along endlessly about faults instead of seeing the great things in ambitious projects.

Because of this we get so many "Play it safe" remakes of the same tired games. The 100th Mario the 97th FPS. Games that rehash the same gameplay elements over and over again. The modern approach: Do not dare anything so you cannot do something wrong. If you rather play those I hope you have fun.