curl-6 said:
Main RAM bandwidth does not bottleneck Wii U because memory-intensive CPU and GPU work can be done out of eDRAM. For a 720p system, 32MB is more than enough. Even with its bloated OS, you still have 1GB of memory for games on Wii U; on PS3/360 you have less than 500MB. And on PS3, you had to split that into two pools, with neither system nor graphics RAM able to exceed a mere 256MB. And don't make the mistake of thinking that because Trine 2 has 2D gameplay that it is not demanding. PS3/360 could not run the Wii U version without downgrades: http://www.geek.com/games/ps3-360-cant-cope-with-trine-2-wii-u-graphics-1521231/ |
Well firstly obviously Trine 2 runs fine on ps3 and 360 just at a lower resolution.
https://www.youtube.com/watch?v=-4ccoKg3G0s
However graphically Rayman Legends is as good surely and that game runs at 1080p 60fps on all three consoles ps3, 360 and wii u with no slowdown.
I'm not sure you fully understand memory bandwidth. If you have a 2GB of memory and a bandwidth of 12.8gb/s (gigabits) thats makes 1.6 gigaBytes per second. so takes 1.25 seconds to write to its whole memory. Where as the 360 would take 0.2 seconds and the ps3 0.1 seconds for cpu memory and 0.08 seconds for gpu but it has two channels so is written concurrently so 0.1 seconds is the time. Clearly both wii u and 360 have a faster pool of eDRAM but you seem to be ignoring that low bandwidth is shared by a larger pool of main memory. wii u memory bandwidth is very, very low.
The two big issues for wii u are cpu performance and memory banwidth. Some of the issues seen in wii u with slowdown may not just be cpu related but also memory bandwidth.
Many games are cut down compared to ps3 and 360 versions, some are even lower resolution (sonic transformed), others have missing graphic detail (darksiders II plus others), most have inferior frame rates and when I say inferior I don't mean 1 or 2 frames I mean often 10s of frames. Even games like Need for speed most wanted which is one of the few games with enhanced visuals (some of the improved textures from the pc version) the game doesn't play as well because Nintendo didn't fit analogue triggers and more importantly online racing has a cut down number of players (6 on wii u compared to 8 I think on ps3/360). So even for that game the cpu issue rears its head.
The wii us is a perfectly fine console but when people describe it as more powerful than ps3 and 360 it is really annoying because on so many levels it simply isn't and for almost every game that is on all three consoles the wii u is the weakest version. I just find it really annoying to keep reading that rubbish on various forums. Both 360 and PS3 have a greater claim on being higher performance than wii u. Both have a range of technically more impressive games than wii u by a large margin. The games written for the ground up for ps3 with the cell operating at full capacity (many early multiformat games didn't even utilise the additional cell processors) it looks amazing. Jaw dropping visuals. Same for 360 it has some very impressive exclusive games perhaps not quite as impressive as the ps3 exclusives but it benefits from generally better multiformat games.
I own two wii u consoles I'm not speaking from ignorance but the reality of seeing all these consoles in action.








