| starcraft said: Hmmm. Some suggestions, though i might be making it too complex: - Find a way to differentiate between small-scale and AAA releases - Differentiate digital only releases. - Investigate the use of bands. For example, using a flat average of all games of a certain type will include a few small and badly performing games, that will skew the otherwise very appealing nature of better games. Finally, you're missing Fable Legends, which is pegged for a 2015 release, and on your criteria will come with a ranking of about 84-85. |
I think the simplest way of going about it is to just separate games into retail and digital-only groups. There will occasionally be an obvious exclusion (like an indie retail collection or a limited indie retail run), but it works most of the time and involves little work. It also avoids definition debates, since while 'AAA' is used in a dozens different contexts by different people and companies, 'retail' is pretty firm :p








