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TheLastStarFighter said:

Me: Recent Zeldas have been of poorer quality but taking longer to make.

You: Starfighter is saying every Zelda is taking long like SS. 

 

Am I missing something?  How do you come up with that conclusion. 

I'm saying up to SS, Zelda games were made in 3 years and were at worst masterpieces and at best the greatest game made to date. SS bucked the trend, took twice as long and was one of the poorest received titles (still decent).  Now Zelda U is once again taking at least 5 years to release.  Like SS and WW, it seems like Aonouma is having a change of heart mid-production and majorly reworking the title. This is showing incompetence in leadership. If nothing else, with better foresight or decision making he could have produced twice as many titles or titles which are twice as good.

 

I would be more accepting of a 5 year development if the results were groundbreaking or exceptional in execution.  But we haven't seen that. We have seen the Zelda team toil for a year or two, rework the game, then release a product that is of lesser quality, innovation, impact and reception than its predecessors.

 

GTA V took the longest Dev time in the series yet, but few would argue that it offers the best GTA experience yet, and it has reviewed and sold as the best title in years.

I have to say, but the delay for Twilight Princess (that we know now was to make a Wii version, pissing the Cube fans) was not exactly the best. The first concept showed was more interesting than the final version (more open world, boat riding on Ordon Village, dark world being darker, etc).

I fear the same happens this time and game is released with a smaller world, or less features, or even less dungeons.



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DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

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