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HoloDust said:

Yeah, it's in my Top 10 favourite franchises (with 3+ entries).

You remember how PB gives you open worlds that you can explore how ever you like, yet subtly nudging you, either by really clever landscape design or by some really nasty monsters, to, let's say, prefer some areas more than others at certain level (although you can still go wherever you like from the start), so you never feel (although there is no handholding aids) lost or overwhelmed by the world?

Well, CDPR, although they've said Gothic is their influence, has a lot to learn from them when it comes to world design for free-roam - due to way how the landscape is too flatish and with immense amount of trees that are blocking line of sight, unfortunatelly, you'll have to decide from very early on whether you want to keep POIs on map and ruin immersion or disable them and turn your free-roam into combing the map affair.

This is my main problem with the game, everything else, with few little problems, I like quite a bit, but this alone is preventing me to treat this game as anything more than 8.5/10. I'm sure there are people who have zero problems with this, but for open-world game, IMO, this is major design oversight, and I honestly think that it would be better if it was more linear affair like W2.

However, though I might come off as bit too harsh, W3 is a blast to play, I can't keep myself from it, and, again, I recommend it to every WRPG fan.

The ? are a big cop out. Most are generic guarded treasure and bandit camps. Treasure could have been placed better, there are plenty ruins and other interesting places instead of putting it somehwere in the middle of nowhere.
Ironically the one thing that lures you in the most (that big tree in the south of Velen) is completely fenced off by invisible walls and the edge of the map. The only way in is through a narrow funnel with high level foglets. Maybe I can do it now at lvl 15, I was lvl 8 first time I tried to climb that mountain.

I would have really liked a compass bar with the direction I need to go on instead of the mini map. Running around with one eye on the mini map breaks immersion the most for me. Yet you still need it otherwise you constantly need to open the sluggish main map.
Same with witcher sense, a distance indicator or hot/cold type indicator would be much better to guide you around the search area. Now all you do is guide a triangle along a circle in the 2D map until something red stands out. You're not searching the environment at all. It doesn't help that wicther sense dims out what you should be searching in.

It's a lot of fun anyway as long as the camera behaves and you don't die. (damn that fall damage is insane)
8/10 for me, gameplay and menu design keep this game from true greatness.