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DerNebel said:
LudicrousSpeed said:

Translating the translation: Video Game Publishing 101

As if that's commendable or necessary, Sony for example is regularly letting their studios make new IPs.

As it pertains to this thread and the reaction most of you are giving, no, they really don't. They eventually allow devs to move on to new IP's after the iron is no longer hot. Naughty Dog was relegated to Jak games on PS2, and only after three Uncharted titles were they allowed to release something new last gen. Which they have already re-released on PS4, and are now back to work on Uncharted 4. Sucker Punch has done nothing but Infamous. Maybe now after three Infamous games and two expansions are they going to be allowed to make a new IP?

Moving on, Sony Santa Monica. Just God of War. I don't care about how they've helped other studios with work on various games. SSM is considered one of the top studios in Sony's stable, and they've been allowed to release nothing but God of War ever since 2001. Polyphony. I'll throw your theory a bone here and even include games from when they were before Polyphony. GT and two other racers in another franchise. Aside from Omega Boost, released in 1999, they have done nothing but Gran Turismo racing games and a motorcycle racing game. Which, was out nine years ago.

Guerilla Games had to make six Killzone titles before they were finally allowed a new IP. Were they allowed this new IP because Sony regularly allows their studios to make them, or was it because the last KZ title was the lowest received since the original, and maybe Sony realizes games might be sick of Killzone after ten years?

I could go on here but 1. I think I have more than proved my point and 2. I don't want to make it seem as if this is some MS vs Sony thing. I'm not saying it's bad that Sony rarely allows their big studios to take big risks with new IP's, I am saying it's par for the course in the gaming world. Can you actually tell me of a big Sony studio that "regularly" releases new IP's on the scale of what Gears of War is or what Coalition was working on? I mean, sure, Media Molecule is allowed to create Tearaway after two LBP games. But that's not a AAA game. That's a low risk Vita title.

What you're going to have to do before you make comparisons like that to what Sony has done, you have to give MS and Coalition time. In seven years after they churn out two-three Gears titles, might MS allow them to work on a new IP, like Sony did with ND last gen? Maybe. But all this doom and worry at game one is just reaching and very premature. Would I have liked a new IP? Of course. They can be awesome. However, we know Gears of War is awesome. And Microsoft knows it's awesome. They also know it sells millions of units. Which is what allows them to fund other projects. This is just how business works.