ssj12 said:
Your actually quite wrong, once you get the espers (summons) they take up spaces in the license system making it so that it is impossible for each character to be 100% the same. The same could be said though about FFX's leveling system. It takes forever but each character can have every attack, stat increase, etc. At least the FFXII leveling system actually forces variety. |
Remember I only got about 12-16 hours into the game both times so I didn't have summons yet (or I had just gotten them, don't remember). Those may change the characters but up until then they were all the same. They all could do magic of all sorts and they could all use the same uber powerful weapons. I didn't have to use a crapload of potions because the game was easy. Grinding license points was a joke and just healing after an encounter made things easy since MP just regenerated itself.
And you could say that I didn't get far enough in the game to appreciate but 12-16 hours is a pretty good investment. Any game that takes even 10 hours to get interesting is a complete failure. FFXII failed to get interesting storywise, gameplay wise, and character wise that far in the game. If I don't have any feeling what-so-ever about the characters and apparently hadn't even met the main character yet the game just did a terrible job.
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And while I'm not a huge fan of the FFX grid (it definitely isn't bad) it at least encourages characters to be different since everyone but the blue guy has their own grid and you don't spilling into the other grids until much later in the game. While you can get many of the same skills as the other characters they still wind up different especially since they all have their own weapons. You don't even get varied weapons in FFXII since everyone can use the best ones without penalty.








