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Foshoryuken said:

C'mon guys..
When you played FF12, did it even feel like it was a Final Fantasy game? Let alone a game made by Square?

It felt very much like a Square game to me. It was an ambitious titles that really shook things up. Unfortunately most of those things we're executed poorly. The gameplay system of gambits in particular are a great way to play an RPG, but your inability to have access to gambits when you need them made no sense. The moment you acquired an ability, like say, fire magic, the gambits concerning fire magic should open up for sale automatically. You shouldn't have to wait fo certain story segments to pass fo them to open up. In fact, it probably would have been best to just allow you all gambits from the start and let you create your own well made AI scripts. I hope FF 13 keeps the gambit system, but implements it better.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.