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Zappykins said:
Baryonyx said:
 


Nintendo cheated out Sony before Sony created the Ps1, that is common knowledge if i am not mistaken.
I also included that Sony wanted to create their own software, it's not that they said: We will destroy you microsoft.

The 360 released a year earlier so implying that the 360 was selling better because it had 10 mill consoles sold headstart would be weird.
We should count the amount of consoles both consoles sold during it's first year. The Ps3 outsold the 360 during it's first launch atleast enough to close a 10 mill gap during 10 years and surpass it. Which means they both was quite solid. The WiiU had 2 years headstart and managed to get crushed by both the Ps4 and the XB1 which should be considered embarressing on nintendo's part.

It seem to me that the Cell processor managed to do a lot more for the Ps3 then what the GPU managed to do for the XB1. Ofc the Devs preferred the XB360 due for the standard coding, which was similare to PC. It's not like they didn't want to utilize the cell but they didn't have the extra time to dedicate purely on the Ps3.. You know? Publishers and shit? Sony didn't exactly make it easier due for their attitude towards lazy developers which was a bad choice for Sony cause efficiency is as important as power which they could have changed the tide with a proper utilized Dev kit.

It's all in the past now. They are both going to use Custom tweaked off the shelves parts from now on... atleast they can't fuck us over with the lack backward compatibility now since the architecture will remain the same lol

Ok, heard it was the other way around - as it was with HD-DVD/Blu-Ray, VHS/Beta, Reviewer Fraud/Consumers but it may have happen  that way.

PS3/360 sales, yes OK.

"Cell processor managed to do a lot more for the Ps3 then what the GPU managed to do for the XB1."  Um, what?  You were making since, then this statement?  The Cell was a failure.  Futher shown by the fact Sony themselves dropped it.  They could hardly even  uss it in other things - it was supposed to be a powerful low cost innovation, but didn't really work out.  The 360s GPU has set the standard since.

"... atleast they can't fuck us over with the lack backward compatibility now since the architecture will remain the same lol"

I like your optimism, but they still could try to make up new excuses.  I could belive we might hear: "The PS5  is so much different that we can't get the PS4 games to work properly."  "Xbox Next uses DirectX (13 or 14) and the way it's optimised it doesn't work with Xbox One games."

 


So the Cell was a failure? according to who?  Yes it was difficult to work with and it was bottlenecked by the GPU but in itself it was not a failure, the only thing that made it a failure was lazy developers who prefered to port games to the Ps3 and downgrade it instead of actually coding the game for the Ps3.
Developers finally caught up on it after 2010, and the games started to perform more or less the same on both consoles. TLOU would have been downgraded heavily on the 360 if it was later ported to the 360. The 360 is simply not strong enough to run that game on the same settings as on the Ps3.
Atleast the Cell ended up sucsessfull in the end, while the *secret sauce in the XB1* is nothing but a false dream. The Dx12 will not give the same results as the Cell gave for the Ps3 towards the end.  The fate of the cell was decided by the devs not by the hardware in itself. Atleast learn how to differentiate the difference between the lack of optimization failure and hardware failure. if something was a failure on the Ps3 it was the gpu.



 

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