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curl-6 said:
sc94597 said:

The same could be said for using 4k/8k textures, but the discernible difference, unless the image-quality is excellent for a 720p game (due to downsampling/SSAA) won't be noticeable.  It would make more sense to just stick with 2k textures (which are impressive enough for a Wii U game) and either use a higher resolution/better AA or just put those extra resources into something else. 

For reference: 

At 720p if you filled your whole screen with a 1k texture, it will look fine. If you filled your screen with a 512x512 texture it would look aliased and pixelated. If you filled your screen with half of that 1k texture it would also look aliased and pixelated. For an 8k texture you would have to fill your screen with about an eighth of said texture before it became aliased and pixelated. I just can't see that happening in this game and it seems like a waste of resources. 

4k-8k is perhaps overkill, true, but even if they went down to 2k it might not necessarily free up the juice for 1080p, considering they're very strict on hitting a constant 60fps.

Sure maybe not 1080p proper, but there are plenty of resolutions between 720p and 1080p which would give a clearer, less-aliased image. Who knows, maybe when they port it from the devkit to the Wii U they'll notice that the 4k/8k textures aren't that much better than what 2k textures would provide them and they'll decide to put those resources into something else. It doesn't really have to be resolution. Maybe they could add more moving geometry to the environment to give the game more of an artistic flair or something. Regardless, I'm sure the game will be impressive.