SvennoJ said:
The world and characters are great and I want to see more, the gameplay is a hinderance at times. For example what is the point of letting me play Ciri for a few minutes. I had another screw up with the bit where you get rudely interrupted by a cutscene when the barron gets grabbed by a griffin and put on top of the tower. I tried to get on the tower only to be met by invisible walls, clearly jumping high enough but not being able to get on the ledge. Blame me or the camera but the 'obvious' path wasn't obvious to me and I set out in the only open direction following invisble walls all the way to the harpy feeding grounds where further invisible walls barred my way. I figured maybe if I kill enough harpies the griffin will come and I can finish him off, there must be a reason I can go here. Well not, after killing 10 of them I went back along the walls to the tower where I spotted the ledge for another cut scene to finish the now completely ruined story scene. So yes, it's often not all that fun to play, but it's a great place to be and explore with awesome characters to meet. Plus it knows full well how to get you hooked with all the increasing numbers and loot. |
Ah, certain restictions in this game with invisible walls really suprised me...such an amateurish mistakes from CDPR. That, along terrible handling of jumping and climbing steeper hills, is really annoying me, since there are more than a few open-world aRPGs that do thic right.
Anyway, I've accepted that I have to play with POIs and quest markers so far, so I'm trying to enjoy it that way, but can't shake off the thought how much better the game would be if they were smarter in how they've designed world-quest-POI symbiosis. Still enjoying it a lot, I would still recommned it to all open-word aRPG fans, but overall I'm in 8/10 mood (which is pretty good for me, my favourite aRPGs are 9/10).







