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Video games can certainly tell good stories but as Jonathan Blow elaborates, "cutscenes interrupted by gameplay bits that get you to the next cutscene, pretty much sucks".

Judging by some of the posts in this thread, I get the feeling some here have not read the article and just read the article's title. Blow's not saying you can't tell a good story via video games, he's saying that most times video game storytelling relies on the aforementioned formula which in his opinion "pretty much sucks".