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Miyamotoo said:
midrange said:

You're right, we are not getting anywhere with this. Best just to wait for the numbers.

So I'll just give facts as to why I think splatoon will sell an average amount (800k-900k lifetime):

-fun game, but hindered by limited content

-due to limited content and childish atmosphere it gives off a indie/budget game vibe to those unaware of the game

-adds great atmosphere and gameplay to the shooter genre, but also removes the very basic standards of shooters (voice chat, customization, local 4 vs 4)

-the testfire demo only reconfirmed the purchase of those who were already going to purchase the game, not convince new gamers to buy it.

-Splatoon is competing against huge and proven franchises (mario kart, smash bros, mario 3d world, donkey kong country,...) in a limited space

-solid reviews for game, not so great for a game that was supposed to be the NEXT BIG thing

Because we already wrote about all that same things, I will just answer to bold part.

Not true, I didn't have plan to buy game before Test Demo, after I try game at Test Demo I decided to buy game day one digital, and here on forum I saw that I am not alone.

I won't try to argue with you there, but I will say this. Most people on this site represent the very passionate and a very small portion of wii u owners that were willing to give the inconveniently timed test demos a try(destiny beta was out for weeks, splatoon test fire should have been out for a full day so many wouldn't miss it). Moreover, the test demo was only available to the wii u, which should represent 20% of the gaming population at best currently. So if the test demo had an impact, it was most likely a small impact at that, not something that will have splatoon sales skyrocketing