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LemonSlice said:
Stever89 said:


I'm not really sure what would be causing this. It may be the android version... I know it says 2.3 and up, but that was just the recommended version that Google gave me when I submitted the game. I may have to increase it if a lot of 2.3 users are having problems. Once I get some stats back from installs I'll see what's up and try to make a fix if possible.

I doubt Smear-Gel is using 2.3.5, his smartphone shipped with 4.2

Hope the update fixes the problem, it would be horrible if your game got some bad reviews because of it not working.

IMO, you shouldn't have made such a graphics-intensive splash screen if the game itself uses simple graphics.


The splash screen shouldn't really be all that intensive. The problem (I believe) stems from the way some phones send touch events to the game. On the programming side, you can interpret touches as a touch or as a keyboard event. In the start screen case, it checks for keyboard input, but in pretty much all other cases in the game it checks for touches. On all devices I have ever tested (both Android and iOS), I have never seen this problem. This is also why I'm not 100% sure the fix I added will work, because I'm not really 100% sure what the problem is, I'm only guess. Assuming the particles aren't lagging around, it is my guess it isn't the graphics, but instead the input. Also, the graphics may be simple, but the game is still pretty CPU intensive, with a lot of enemies moving/dying/spawning, along with bullets flying and whatnot, so the start screen still isn't the most intensive part.