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JNK said:
DonFerrari said:

We are just discussing if a game 1080p60fps on PS4 and WiiU 720p30fps could use both the same high end assets with both being fully optimized and utilized... What we see is that it couldn't...

The whole premise of this thread is if WiiU could output 720p MP and it can't at the moment (it would need better HW)... but if you don't want to accept the real limitations of WiiU no problem... I won't ever say a PC with 2 Titans 8Gb DDR4 and 8Gb GDDR5 i7 would be marginally better than PS4 only making twice the fps and twice the pixels... it would be doing 4k60fps on ULTRA with some spare while PS4 would have problems for 1080p30fps on HIGH.

I or you may not care about the difference, but saying they don't exist won't help WiiU in the slightest.

watch the vidoe i posted some posts ago and check on yourself. On the comments some people even like wii u version more. There is almost no difference beside fps and resolution. and the game is just 900p30fps on ps4. And the wii port was even made more poor as the ps4 version.


So you basically want to go on make believe or that devs don't make good ports that would be requiring 1/4 of the capacity of PS4 just because?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."