captain carot said: Well. No dynamic shadows. Water that is basically standard since when? 2002? Mediocre textures, low detail and few vegetation. Alan Wake hat lots of shaderheavy effects back then. As well as lots of particle effects etc. Hell. Objects in Fatal Frame 5 dont even cast shadows from flashlight etc. Even Zombi U has way better dynamic lighting. The little bit of smoke looks like early 2000s texture effcts. Nope. Artdesign is okay. But from the technical side Fatal Frame is pretty cheap. |
Fatal frame 5 may not have as good particle and volumetric effects as alan wake, buit still its good
and what do you mean by mediocre texturs and low detail?
And its not as if alan wake was perfect, no offense but Alan Wake for 360 looks so blurry, while some effects are in use, that anybody would have thought that someone pissed on the screen. Guess thats a trade off for using so many effects
On purpose, nice shot that one you showed us, but wouldnt that image happen to be from the pc version?
https://www.youtube.com/watch?v=yXdgxBZ_iOY
http://www.pcgamer.com/alan-wake-screenshot-comparison-360-vs-pc/
Xbox 360 screen
PC Screen
Over all i like more fatal frame graphics, and considering the resolution adventage to save resources(960x540) on xbox 360 then this game isnt that bad at 1280x720