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The idea of the rotation in general is to allow players to adjust strategies to the maps given for that time frame. Somebody might be able to rock a Roller on the Skatepark, Rig, and Mall, but if it were completely random they might get shafted by Walleye or something. Surprisingly, I'm pretty okay with this design choice, especially compared to other blunders Nintendo made with the game. It makes sense and helps ensure a more varied weapon variety over the long term (especially when we get to 20+ maps).

That's just for clarification since most of the people in this thread don't seem to get why there's a rotation. And yes, there will definitely be three maps per rotation later on.



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