By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spurgeonryan said:
Ataraxias said:
I see the continuous misuse of Kickstarter has now become the accepted norm in the mind of the masses.

It is NOT intended to be marketing tool. It is NOT intended to be a preorder service.
It is NOT intended for entities that have money but just don't want to spend their own.

Crowdfunding a large dev's game is basically telling them they get make games at 100% profit.


Why shouldn't they use it for this reason? Companies should try and get 100 percent profit.

Yes, a company should strive for as high profit as possible but this is not actually the way to increase profit.    Unlike a small dev that actually need the funds for day to day living expenses, this only removes risk for the large dev.  

Risk/reward concepts tell us if the practice becomes widespread enough and risk falls across the board, the market would (should) drive the retail price of games downward resulting in less profit.  

We already see a reaction to the risk/reward problem in the proliferation in F2P games, we don't need to help it expand any quicker.

Also as things currently are those platforms make no statements about quality, only that the product is eventually created.