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Well, the later games usually have a big amount of dungeons, which must be difficult do design since they're pretty complex. Also, the Zelda team usually makes big changes in the middle of the development, which I think is the main reason why it take so long. They also take some time to experiment which art direction to go. So that's enough reasons already, but this time specifically, it's also the first Zelda in HD AND the game seems to have a huge open world. So I think that's why.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won