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1) Bugs.
2) Loading times.  Worse, loading times that could obviously be easily avoided with 5 minutes of programming.
3) Unavoidable deaths/damage to player.  My score should depend on skill, not luck.
4) Randomly generated dungeons or worse, random treasure chests (I'm looking at you, FF Dawn of Souls).  The last thing I want to do is go through the same dungeon 5 times just to fight all the bosses and still not get all of the treasure.
5) Anything that wastes development resources and doesn't add to the game.  Example: FMV.
6) Terrible voice acting.  Voice acting can make or break a game.
7) Poor control layout with no option to change it (I'm looking at you, Virtual Console).
8) Unclear goals, or unclear functional objects.  As in, oh, how was I supposed to know if you step on the thing, this seemingly unrelated thing happens?