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spemanig said:
No. The Wii has.


I think that makes sense. It alienated the regular gaming consumer, while appealing to casuals. When casuals moved to smartphones, the regular consumer wasn't considering Nintendo as an option anymore.

However, I think the strategy of being 1 generation late in hardware that they started with the Wii makes more damage. They should release consoles that are more on par with the rest.

I think that we are seeing a pattern with multiplats. If you look closely, the X1, PS4 and PC versions aren't much different. You change the res, bump textures a bit, turn SSAO on/off, change the AA method, but in the end all 3 devices run pretty close builds. The differences are only on things that are easy to change. That's cheaper. Developing 3 builds is costly. As these devices are comparable, do something that runs decently for everyone in a single build and cut costs. It's not finnancially possible to do anything else.

That's why games like Dying Light and PCars removed the last gen versions and why games like Mortal Kombat X are being outsorced to external, cheap devs. Because you can't use the same build than PS4/X1/PC and needs to do some re-engineering. Wii U fits on this category, so it isn't cost-effective for 3rd parties. If you have a game that's PS4/PC exclusive and you want to port it for X1, just fine tune somethings, cut here and there and it's done. For Wii U you may have to cut features that really change a lot your pipeline and porting becomes more costly.