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CG trailers work well as teasers, and sort of only show the concept, creativity, and style (oh, and budget). Otherwise they work best for established franchises, where the fanbase kind of knows what they're getting as far as gameplay.

"Real gamers" prefer to see actual gameplay, though such footage rarely looks trailer-worthy. "In-engine" footage has become a stupidly accepted middle ground of looking good for the masses while looking fairly legit close to actual game footage for the "hardcore."