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NoirSon said:
Having Zelda headline a different sort of Zelda game is fine. Given Zelda is a more malleable character which can be made into a similar warrior/adventure like Link, or something magic based or even stealth based (feed the Sheik lovers out there) you can make a very different and unique entry in the franchise while still keeping some of its main traits.

What would Link do you ask?

Mentor, assist whatever thee heck Zelda does when her character isn't on screen including getting made the object of rescue. I like Link but the allure of Zelda being the playable protagonist, is more then just playing as a female, it is about offering a fresh take on a classic with a potential for a new play style. In the hands of the right developers it could make for a classic game in the franchise, similar to how many view the differences but similar traditions used in making Symphony of the Night made it the best of that franchise in most people's minds. Or how in the Zelda franchise itself Majora's Mask is considered by many its best game.

Link is nice but the franchise isn't done any harm if we get a game or subset of games where he isn't the lead and its one of the other iconic characters. I mean for heaven's sake even Tingle got a decent game, why not Zelda? And personally I would also throw Ganondorf in that mix but that is another story.


Zelda isn't any more malleable than Link. She can't be canonically made into a warrior/adventurer like Link. That's not her role. Link's literal reason for existing is so Zelda doesn't have to do that stuff.

What would Link do? He would be on the real, main adventure simultaneously. He would be saving the world while she sets up the peices. He wouldn't be a mentor. He has nothing to teach her, just like she has nothing to teach him. MM is only a slightly different Zelda game. The type of spin off I'm describing is as unrecognisable as Hyrule Warriors. A real spin off, like Captain Toad is. I don't even think there should be combat at all. I'd rather she have to rely exclusively on her wisdom and intelligence to get out of tight situations. She should ghost through nearly everything. But if there must be combat, it should only be stealth based, because that's the only thing that fits how she is characterized.

Not a warrior. Not an adventurer. A thinker.