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I'll take this one on.

Pokemon: There was something to it when you would inevitably lose, you would have to pick yourself back up and train harder. You kept training until you understood your foes weakness or you were powerful enough to just bypass the weaknesses. This generalizes life in a lot of ways, the estetic of getting knocked down only to pull yourself back up. The people that send you on your adventure whether family or friends you have to leave behind just to come back in the end and celebrate.

Other aesthetics are realized and taught, I haven't followed the recent games, but up to Gold/Silver it was not always easy. Sometimes you would encounter a Pokemon that you wanted, but could not get because of whatever reason. The game taught to go back when you are ready or find different means to get what you need (I received Mew not through the competitions, but through a very lucrative trade). You get what you need at that point in life, you do not sit around and wait.

I'm kind of pumping out traits, but Pokemon is the most wanted MMO (along with GTA) game that is not currently a MMO for a reason. It is relative to life, the way we live. Pokemon trainers are people waking up everyday to go to work, they just put a fancy coat of paint over it and make it look pretty. There are lots of games that can be shown working in a fully functional way. The way us Americans love football is the way that the Pokemon universe loves Pokemon Battles. It is a sport, Pokemon is a sport. With virtual reality on its way I am very excited what Nintendo could possibly do with this franchise and the fun that can be had in future iterations.



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