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So, if I'm understanding this right, reviewers should not deduct points for content that isn't there day one, as long as the publisher promises it will come eventually?  Instead, they should imagine what kind of score they would give the game if the content was there on day one?  Hmmm.  Very interesting.  Now, as for the content they are imagining, should they imagine it as bad, good, or great?  Obviously, all modes are not the same and you would hope the best modes were the ones shipped at release.  Should you be like, "okay, the modes with it were great, so I'm going to imagine that the other modes are going to range from really good to pretty good?"

And so, a complete game that is spread out over several months is the exact same as a game that is complete day one and thus should be scored the same, even if you've never played that additional content.  Like, extrapolation?

We're changing the rules as we go, people!

I have a question, though.  If you play the game for a month before you get bored, does that mean you get a refund for the content you never got to play while you were interested?  Or is that just your own fault for not spreading out your enthusiasm to match the spread out content?

Now that this is accepted practice, I see a lot of publishers climbing aboard.