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oniyide said:
zorg1000 said:
oniyide said:
zorg1000 said:
oniyide said:
zorg1000 said:

 


Really, that's what u got out of what I said? Splatoon & Mario Maker are all Nintendo needed for Wii U? Sometimes I feel like you act ignorant on purpose so u can argue for the sake of argument.

-heavier investment in new ip/new ideas

-strong, focused advertising/marketing

-increased & consistent software output

-more mass market launch price

So no, simply releasing Splatoon/Mario Maker and calling it a day is not what I'm suggesting, I'm stating we need more games that feel new & fresh that are simple yet fun and appeal to multiple demographics.

first off, relax yourself

2nd what are these games? what kind would they be? If it were that simple Ninty would be doing it. Ill agree on the marketing it sucks. How can you have consistent software output without 3rd parties? Ninty has to support two systems? should they just drop one? More studios? that costs money. i dont care how much people think they made on WIi and DS that was years ago, if they had it like that would they be farming out IPs to 3rd parties to make niche 2nd party games? Thats a start but they need more. Are they able to do more?

How will they be able to give a mass market launch price? Unless they pull a Wii and put out old slow HW then the problem of no support returns because the system will be too far behind to get that support. But ill agree to this becasue they clearly cant sell a system for the same price that Sony and MS does.

Your giving "solutions" but you are stopping right there you arent asking how they would arrive at these solutions, sorry if i like to dig a bit deeper.


Like I have stated 100 times before, completely unify the Nintendo ecosystem so that all games are available on all devices. No longer should Nintendo fragment their audience by splitting resources between two or more separate devices. Look at the the support Nintendo platforms have gotten in the last 9 months.

September 20-Disney Infinity: Marvel Super Heroes

September 26-Hyrule Warriors

October 2-Skylanders: Trap Team

October 3-Super Smash Bros. for 3DS

October 12-Pac Man and the Ghostly Adventures 2

October 21-Just Dance 2015

October 24-Fantasy Life

October 24-Bayonetta 2

October 24-Pokemon Art Academy

November 11-Lego Batman 3: Beyond Gotham

November 11-Sonic Boom: Rise of Lyric/Shattered Crystal

November 21-Super Smash Bros. for Wii U

November 21-Pokemon Omega Ruby/Alpha Sapphire

November 25-Persona Q: Shadow of the Labyrinth

December 5-Captain Toad: Treasure Tracker

December 5-NES Remix Pack

February 13-The Legend of Zelda: Majora's Mask 3D

February 13-Monster Hunter 4 Ultimate

February 18-Pokemon Shuffle

February 20-Kirby and the Rainbow Curse

March 5-Mario vs. Donkey Kong: Tipping Stars

March 13-Codename S.T.E.A.M.

March 20-Mario Party 10

March 20-Fossil Fighter: Frontier

March 31-Story of Seasons

April 2-Boxboy!

April 7-Etrian Mystery Dungeon

April 8-Pokemon Rumble World

April 10-Xenoblade Chronicles 3D

May 5-Devil Survivor 2: Record Breaker

May 12-Attack on Titan: Humanity in Chains

May 14-Stretchmo

May 22-Puzzles & Dragons+Super Mario Bros. Edition

May 29-Splatoon

And a whole bunch of indie & Virtual Console titles, so there is literally never a drought when u combine both sets of hardware. Power is not a major selling feature for Nintendo, so yes they should go with a device that is less powerful than the competitors but this time don't use expensive unnecessary features that raise the cost of hsrdware like 3D screens or Gamepad controllers.

Now that all games are on either device, there is less need to make 2 separate entries of their major franchises meaning the increased output of new ip which in turn means a higher chance of finding the next big craze like Pokémon or Minecraft.



When the herd loses its way, the shepard must kill the bull that leads them astray.