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DerNebel said:

- A lot of Sonys first party is mismanaged, they are either given way too much freedom to do whatever they want (Japan Studios last gen for example) or are very underfunded (like I said Infamous could be way more if it wasn't so barebones, which would be the case if Sucker Punch had better resources), I do think most/all of those studios have way bigger potential though. In connection with that I also feel that only 3-4 out of 10 first party games making money for Sony isn't because they are willing to fund so many creative projects but because of said mismanagement and because Sony is lacking in higher ups that have an idea of what makes a game great, lack of marketing is a reason as well. Using Infamous as an example again, Second Son could have easily been past 3 million at retail at this point, would the game have just been meatier in content and while it is not a game from a first party studio and while the whole thing has already been talked about to death, that The Order 1886 launched the way it did, extremely short campaign and no multiplayer whatsoever, was an extremely poor decision as well.

- Sooner or later Nintendo will have to go the way of the third party

- I find it to a degree commendable that MS has their big first party studios on more of schedule, I don't think it's the perfect solution but I don't think Halo every 2 years is necessarily bad for example. Overall their existence in the console space still bugs me though.


Sony Japan Studio was making 40 games at some point. New boss from Santa Monica stopped this. And western studios dont get much support.

I agree. Console gaming is already crowded. Nintendo is stepping stones with their mobile partnership. Its still a far way off.

This gen MS did great with first party studios. Sony is forcing its studios to make graphically intensive games. MS doesnt need to and they are focusing on gameplay.