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curl-6 said:

Like I said, to make the process easier.

Crysis 1 had to undergo severe re-engineering to work on PS3/360, and even then it ran badly.

By designing 2 and 3 with a more limited scope, it was less work to get it running on consoles. Less work = less cost.


You talk like Crysis 2 and 3 actually were running well on consoles. Severe reenginering? It was a quick late port, it wouldn't even go for full price or get a retail release. A lot of work != cheap digital game.

Anyway, I think a lot of guys here will keep the "consoles are downgrading PC games" agenda, even if it consoles actually do the vast majority of sales that pump the money that makes all these titles viable to begin with.