By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I don't think this series is perfect by any stretch, but they are far from terrible. Some games hold your hand and have lengthy cut-scenes, but the Souls series goes the other extreme path and does the opposite; I'm not sure if that is either an intentional response to a design trend, or FS knows they suck at traditional storytelling and completely avoid it.

The day they let NPCs actually explain things like actual people and not just repeat one cryptic line like an old and possibly badly translated JRPG NPC...the day they actually show newbies how to take their first steps rather than just pointing at some stairs and saying "do it"... these games will earn an even bigger audience.