sc94597 said: ing ported to the system. Most games tend to be. I think it is delusional and deceptive to say the "the actual console itself is quite good" and talk about graphical features that might not even be able to run in the final release. That isn't being honest, that is hyping support for your game before you are sure you can deliver. There is a reason why many developers keep quiet about their games, and I think that is something this particular developer is learning now.
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Dude. Uncharted 4 is targeting 60fps correct? Currently it hovers around 40fps (67% of the target), they can still aim for 60 or cap it at 30 if they hit a brick wall. PCars was supposed to be 720p30 on the Wii U from day one, currently its stuck at 23fps (76% of their target). Unlike Uncharted they cant say lets lock this to 30fps(15fps) and call it a day. They thought they could optimise the game further, but they cant. From my understanding not even devs have clear cut specifics on the Wii Us GPU and they all have to make estimations. Its a shame that Tachikoma isnt here to clarify but I distinctly remember that being said, everything is trial and error with the system. (will find source)
"the actual console itself is quite good"
Also, every dev has been saying similar things about the PS4 and XB1 even though those consoles fell short of their initial expectations too.