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vivster said:
Netyaroze said:
You have to render two slightly different perspectives per eye its not just twixe the same image. The brain fuses it to a 3D Image. Like it woukd happen in real life. The rendering needs a bit mire horsepower. its kinda like splitscreen rendering

The GPU does not care what it renders. And if it were 200 different perspectives. Doesn't make a difference. If anything it makes it easier to render because the GPU and CPU can derive half of its data from one half of the screen and extrapolate them to a different angle.


Yes but this costs performance performance maybe a few frames. You can find this information out there it was posted dozends of times on the known forums. Like r/oculus or the official oculus forum.