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While the PS4 and X1 are obviously less powerful than many developers had hoped for (and it makes me sad to see a game not meeting its technical targets, for whatever reason), i don't think it's fair to expect Sony and MS to take significant losses to appease a crowd whose most vocal have likely already moved to PC.

Anyway, this seems to have as much (if not more) to do with money as power. With enough money, they'd have been able to achieve their 2013 target on PC regardless to the console versions. Evidently they didn't have that kind of money to start with though. Perhaps the success of TW3 will make such targets easier next time round.