By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Smear-Gel said:

The game coning evebtually certainly doesnt excuse thier mishandling.

 

I missed the word a month ago but am standing by my previous statements. Im gonns consider two more campains to be a lot when they got so much money already. I dont even hate M9 like the rest of the intetnet. 

 

Im faiy certain Mono was to be a 2013 game, unless i checked wrong.

Mono was planned for December 2013 on PC/Mac/Linux and released on those platforms in May 2014. Consoles were intended to come later. If you push the projected dates given for them back the same six months the other versions were pushed back, they're less than a year behind. Not sure if they will come at all, for the reasons I mentioned.

On the contrary I think that the game ultimately living up to its promises excuses anything that might have transpired during its development. Shovel Knight's release was handled in almost the same way as Broken Age. Both games ran out of funds before the content was completed, and released in an unfinished state so that the profits could be used to fund the development of the rest of the game.

As I said, leaving the PayPal open and adding stretch goals to it is not an additional "campaign." How many campaigns has Star Citizen had, in that case?