| GamechaserBE said: hmm well I am not sure what point exactly in the game you talk about. I just got an option to offer them drinks. Maybe because I invested in that mind skill? |
It's at the point where you leave White Orchard. I figure it's a game mechanic to indicate that there's no going back to White Orchard, end of that chapter. It just feels very forced.
Maybe it's a compliment to the game for reaching the next uncanny valley. It's not just character looks and movements that have to deal with that (like the trees that border on looking posessed instead of blowing in the wind), but also personalities. Geralt mostly acts real enough to become a living character, yet that gets rudely shaken up by these kind of gameplay mechanics to force the story along. In any other game I would simply laugh at the disproportianate violence and happily play the industry standard kleptomaniac psychotic mass muderer role. But as games start making characters more believable instead of the usual charicatures, they'll also need to apply that to their actions.







