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t3mporary_126 said:
Arcturus said:
t3mporary_126 said:
Arcturus said:

You create a thread titled "The lies of Slightly Mad (Project Cars)", quote an article from a year and a half ago, and then contribute nothing more than a "No comment"?

Quality thread, OP. Why not just post your "No comment" in this thread?
http://gamrconnect.vgchartz.com/thread.php?id=203293
Edit: Actually, it looks like you did.

It's clear from this article and from the article in the above thread, that they really wanted to create a quality Wii U version of their game. They even say in the article you posted above "We could reach a fairly solid 30FPS but it might take a hell of a lot of work.". A year and a half ago they acknowledged it was going to be difficult to achieve this. In the end, they just weren't able to make it happen. This doesn't make them liars.

http://www.nintendolife.com/news/2013/12/wii_u_more_than_capable_of_providing_the_core_project_cars_experience_says_developer

They've been promising things at least two years ago:

"Speaking to Red Bull, Tudor said:"

"The Wii U is more than capable of providing the core Project CARS experience. Sure, some super-high-level graphical effects may not be possible but in comparison it also offers a unique interaction experience via the GamePad controller, with the second screen potentially becoming your track map overview, rear-view mirror, telemetry, or simply mimicking a real race car steering wheel whilst you use the gyroscope to drive."

I'm not seeing any promises here.

They said "The Wii U is more than capable of providing the core Project CARS experience.". They were able to achieve 23FPS at 720p. They wanted this to be at 30FPS at 720p. They just couldn't make it happen. They could still release the game in its current state, but imagine the sea of endless "Lazy Dev" comments.

If this was a normal game development, I would be inclined to agree with you. But this is a kickstarter game where people are donating their cash for a potential game. The developer is obviously encouraging their donators (and marketing to future ones!) that a Wii U is more than capable of providing the core Project Cars experience.

The WII U version of the game (as well as other console versions) was added to the list of Kickstarter goals late into fundraising.

Direct quote from Ian Bell (SMS's CEO):
"We started the project as a Free to Play PC racing game. That's where more than 95% of the funding was raised. It later (by the choice of the backers) changed to a standard console release on last gen. This then changed (by decision of the backers) to a standard console release on next gen systems."

They had no reason to mislead Wii U owners to meet funding goals.