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DanneSandin said:

But why couldn't they simply port games between the two consoles? Would be cheap and fast, plus you could price the ports at different price points. Mario Kart 9 could be $60 on the HC with a few additions while the HH counter part would be $40. And that way you could have exclusive games for each console, making sure more people bought both consoles.


People are irritated that you have to buy VC games twice on the same NNID to be able to play them on 3DS and Wii U so buying the same game twice is not going to be any better, even if one version is cheaper that's still $100 you've suggested there on one game, it also makes migration onto the other platform more of an issue if the only games they're familiar with they have to purchase again. This is why Nintendo had to do incentive for such games like Smash, look at what happened to the PSP when that strategy of porting was being utilized software sales began slowing as people justed opted for one, exclusives that are system sellers are the games that require the most time and resources and handhelds now equal consoles in that department this is why Sony's first party teams don't want to even touch Vita as it's like developing a full on PS3 game. 

The only way Nintendo can make sure their userbase buys both portable and console is through a Fusion platform, just the core amount of Nintendo fans alone on both formats would be around 30m consistently, given the software attachment they are currently showing on their preferred platforms they would shift a good amount of software. Look at the 3DS and Wii U libraries, they're both said by many to have great libraries even over their competitors so picture if they were one platform and the type of library you'd be looking at now.