| irstupid said: You talk to the herbalist AFTER you finish the woman in the well quest. When you finish the woman in the well quest, the guy who gave it to you, (The guy hoping ot have clean water for his sick daughter) tells you that the herbalist might have knew the lady who died. If you then go talk to the herbalist, there will be a dialogue option to ask about the lady. She will then tell you more abotu her. hwich helps clear up the diary you read while investigating the well during the quest. As for the hunter guy. If you mention how you also are a freak, he will say how he is a freak in that he is gay and that he was in love with the prior lords son. Basically from what I could put together it was that this couple was in love. They decided to move out of town, for reasons I don't recal or unknown, and live in the country. This place obviously being where the well is. The lord of the area comes out to them to convince them to move back into town. They make some commment about his son being gay and in the lords rage to that comment he ends up killing them. She was hung from the well and became a wraith. She is tied to the earth by the bracelet that her husband gave her. In order to break the spell you have to burn her body, plus the bracelet, and kill the wraith. Felt like a pretty meaty quest for just being a random sidequest. Especialy considering that half the information seems to have been stuff learned from people in optional dialogue whiel doing other quests. But as you will find out playing witcher, there is no happy endings. It's at best GRAY. |
Yeah I puzzled it all together last night. Yet completely out of order. First I found the end part, the (other or rest of the) diary and the loot (hidden in cellar in an abondoned house) then talked to the hunter, then got the well quest with the noon wraith and finally the herbalist. D-C-A-B. Unfortunately there were options to talk about the quest until you get the knowledge in the right order. At least I didn't jump in the well before it was time since I was pretty sure that would kill me :)
I finished all the side quests in he first area and only the pan quest happened in order for me (since you can't screw that up) I also listened to conversations and read about stashed loot I had already found. (for example crypt with the wraiths, long cleared out before I got pointed to it)
People don't like locked doors yet this approach is just as much bad game design imo. Needing a key or something, or at least opening an option to investigate from the end backwards would help. And hide things better! Now it's like a book of short stories with all the pages ripped out and put randomly back together.
The gray endings are a bit forced occasionally, makes me feel more like I did all for nothing instead of showing that people are neither all good or bad. Yet it's a lot better than a morality system, that's for sure. Dragon age is still king in this department, yet I've hardly touched the witcher. I imagine bigger decisions will come later.
Anyway I turned off the mini map, current quest, buffs, much better now. A lot less distracting and more immersive. I'm playing in the 3D world again instead of navigating a triangle on a 2D map. I did have to check the map a few times as most quests don't give you any directions.
I'm currently level 3, got my potions and all the recipes for sale, ready to engage the Griffin.
I stand by my opinion, lovelingly crafted world, well written, yet clunky movement and outdated, not well executed gameplay don't match the quality of the rest.







