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SvennoJ said:
irstupid said:
 

Well you could start at lower difficulty and then raise as you improve.  You can change it.

I read you can buy some potion of respec from like two diffrent vendors for like 1000 crowns that lets you respec.  So you can, its not cheap though.

I do agree that the question marks are a little exessive.  Be nice if they didn't have them at all.  Let me find the place of power on my own. I can see a monster nest easy enough when I encounter a group of monsters.  There have been side quests that have me go to half the quetsion marks while doing it, no need to point it out.  I loved it when I would raid some camp at a question mark, fidn a note that woudl lead me to another question mark, that lead me to the place of power that lead me to the church and the wraith all completing the viper weapon set.  There was no need for the question marks, the game's lore and books set me from one to the next.  I suppose I'll just download a mod that removes question marks.

The lvl requirement thing isn't super bad.  Wish it didnt' say level, more just Red or Green.  Like green if your within 5 levels or something.  I mean recently I grabbed a mission off a board and it says Lvl like 34 or something.  I'm lvl 5 maybe.  And its like the first place it sends you when you leave the prologue area.  Why woudl they make that requrest show up on the board when your are so far away.  The game shoudl have new requests that "FIT" your level show up on the boards.  You know like you get lvl 10 a couple new request show up on every board on the whoel map.  Again ever 5-10 levels.  I suppose it is kind of neat seeing end level side quests fromt he get go, but don't want to talk to some npc and he gives me all this neat dialogue and then have to wait like 50 hours to complete it.  Woudl forget his mission details and lose immersion.

I woudl have to say though that this game has set a new bar for immersion.  The diverse side characters and detail put into the side quests and the how the world feels lived in and places and people where you would expect themt o be is quite amazing.  Everything jsut fits.  You mentioned finding a Pan.  I thought thatm issions woudl hilarious and cool.  So pointless and yet just filled out the world more.  The amount of effort that seemd to be put into a quest for finding a pan inside a house the woman who gave you the quest was great.

Then some side misions like the well are expanded upon even beyond the just go and do.  Like you read the diary she left that is half burnt.  The herbalist has info about them if you go and talk to her about it after doing it.  The hunter/tracker guy you find out was gay and the lover of the lords son and probably that secret was the reason they were killed.  ect.  So many extra details that are forced upon you doing the quest but found out if you go the extra mile and listen to others dialogues and piece together or go back and talk to someone that another mentions in the tale.  The quest doesn't send you to talkt o them, but you can go yourself.

It's those things that give it this amazing world that you so want, minus the question marks.

It does get better then. I must have been unlucky with the quests so far as the one you described with the burnt diary, that's what I found first while exploring. I though it was a neat story then it suddenly said quest completed and that the witcher could have all their stuff, which didn't make any sense at the time. (No well quest or anything) I had also already found the ingredient for the griffin, which I had to talk to the herbalist about before finding it. That's the nature of open world and my luck, always stumbling into things out of order :/ If I had a dollar everytime I found a quest after completing the objective... Oh you wanted me to find this, here you go, that too? got it somewhere, clear that out? all done miss, anything else, no? Goodbye then. That's my usual experience in open world rpg lol.
Plus the npcs I see that are in trouble, crying next to a raided farm, only give a standard greeting when I talk to them. The logical place to start isn't the start of anything.

I'll turn the mini map off completely if possible and use the physical map supplied with the game for reference. No question marks or quest markers on that! See if that works. Though I'm kinda afraid to explore now as who knows what else I'll spoil.

And I'll start saving up for that refit potion :)

You talk to the herbalist AFTER you finish the woman in the well quest.  

When you finish the woman in the well quest, the guy who gave it to you, (The guy hoping ot have clean water for his sick daughter) tells you that the herbalist might have knew the lady who died.  If you then go talk to the herbalist, there will be a dialogue option to ask about the lady.  She will then tell you more abotu her. hwich helps clear up the diary you read while investigating the well during the quest.

As for the hunter guy.  If you mention how you also are a freak, he will say how he is a freak in that he is gay and that he was in love with the prior lords son. 

Basically from what I could put together it was that this couple was in love.  They decided to move out of town, for reasons I don't recal or unknown, and live in the country.  This place obviously being where the well is.  The lord of the area comes out to them to convince them to move back into town.  They make some commment about his son being gay and in the lords rage to that comment he ends up killing them.  She was hung from the well and became a wraith.  She is tied to the earth by the bracelet that her husband gave her.  In order to break the spell you have to burn her body, plus the bracelet, and kill the wraith.  

Felt like a pretty meaty quest for just being a random sidequest.  Especialy considering that half the information seems to have been stuff learned from people in optional dialogue whiel doing other quests.

But as you will find out playing witcher, there is no happy endings.  It's at best GRAY.