curl-6 said:
Fair enough, but if they'd come out in 2015 they'd still be midrange, just by 2015 standards instead of 2013. At this point I guess you can either hope this gen isn't as drawn out as the last, (I imagine PS4/Xbone will be looking a tad dated by 2020/2021) or go PC master race. ;) |
yeah that's kind of my point. Not that PS4/X1 would have been higher up the totem pole of the timeframe against midrange PCs or anything like that, but rather that the long stagnation period from ~'09-'13 was really rough CPU wise.
I mean a Phenom II X6 is roughly on par with the FX6350 performance-wise. And even on Intel's side, someone with a 2500k doesn't see massive gains going to a 4690K Devil's Canyon. But above all, GF/TSMC long-toothed 28nm and the TDP targets by the console makers made something akin to the Jaguar inevitable at that die size. What they managed to do with 28nm is admirable I think, but man, when you consider the cross-gen games dominating these past couple of years, and seeing 'exclusives' that could have been easily done on gen7 with lower res/detail (graphics don't matter at all, amirite? we should go back to 2600!), I think waiting for the LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG awaited die-shrink would have done everyone a lot of good. All the same games we've played in 2013, 2014, and into 2015 would have been there, just less 'pretty'. And the generational jump would have been incredible rather than merely okay.







