| DerNebel said: That still doesn't change that Gears 3s credits clearly show that the team was clearly larger than 50 people. Also I don't know what you're trying to suggest here, but 100 people for an AAA game that is likely supposed to come out after only 2 years in development (makes me honestly doubt this can even be ready next holiday season) is ridiculously small in todays industry and that is not only because of the engine. Halo 4s dev team was 200 people strong in the end (+150 contractors) for example, I don't see how Black Tusk could currently have any resources for another project, considering what they are tasked to do. |
No one knows how long Gears 4 has been in development officially.
Gears also, is not a new IP, it doesn't have to go to drawing board to define its aesthetic (design, story and gameplay).
Before Rod joined the team, BT was tackling multiple projects, one of which was Microsoft Flight.







