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SvennoJ said:
irstupid said:
 

Pretty much zero luring in this game, enemies work in groups as they should.  Always kind of annoying how you can have a group of enemies and then lure one away and be fighting it with all the yelling and growling ect 10 feet away and all their buddies ignore you.

As someone else said, sounds like you forgot some controls, not the games fault.

Rolling away is the wrong thing to do in this game.  Seeing as that was how you basically fought in Witcher 2, I can see many stick to it, but the small dodges are 1000x better.  When you roll away you roll so damn far you can't counter attack back, so it basically is just a way of escaping from being surround or squaring up to the enemy again.  Hardly practical in actual fighting.

Must not have the PC version of the game.  Loading for me takes like a couple seconds at best.  Basically reloading after a death is about same time it takes to fast travel load, and htat is also just a couple seconds at most.  

Also bombs, potions, oils, ect cost zero money.  YOu just find the ingredients in  the wild and craft them yourself for free.  Then to refill them ALL, you just meditate and if you have some hard alcohol in your inventory they all get refilled, bombs, potions, oils, ect.  Way better than last game wher eyou had to have the ingredients to remake them again.

Don't want to get into wether you suck or not at the game, the above is just some hints/tricks to help you out and enjoy the game better.

As for the chase scene and other bugs you may have encountered, hopefully they are small for you.  Had zero bugs so far for me, zero crashes, no lag, fast loads, ect.  And my pc specs are not the "recommended" they are below that.  So I'm not runnign some super computer or anything.  Experienced witcher?  No shit you start at lvl 1.  All games do this.  Do you bitch when in God of War 3 or whatever that your level one when you have done all you did in earlier games?  Though at least you can do everything in Witcher from lvl 1 basically.  You have all your signs available from start, you can make potions if you hav eingredients and know recipe.  You have both weapons and are fully armored up.  Then at this point you decide which skills you want to become more proficient in. And you can't do them all.  You can't max out every skill if you didn't know.  

 The 'problem' with these kind of rpgs is that they start out unforgiving and kinda annoying with quick deaths, and then become very easy later on. You can say that's part of getting more powerful, yet having all the risk up front is not a nice learning curve and turns these games into a big todo list with little sense of meaningful progress after the initial bump.



I figured you can't get all skills, yet I do hope you can reset them at some point as I have no idea yet what I'll need or want in 40 hours.


Meanwhile I'll keep dreaming of an RPG where you care for, maintain, and enhance you armor and weapons instead of picking up tons of fodder to replace anything as soon as something with a green stat comes along. One where tracks, rumors, treasure maps, smoke from camp fires, lights at night, strange sounds, something luring you, is enough to draw your attention instead of adding ! and ? to a map. One where you have no map at all, but can ask people where something is and they'll direct you to follow the river until you get to the broken bridge, or look for the windmill and head west. One that doesn't say, you should do errands and level up to suggested level 3 before continuing.

Well you could start at lower difficulty and then raise as you improve.  You can change it.

I read you can buy some potion of respec from like two diffrent vendors for like 1000 crowns that lets you respec.  So you can, its not cheap though.

I do agree that the question marks are a little exessive.  Be nice if they didn't have them at all.  Let me find the place of power on my own. I can see a monster nest easy enough when I encounter a group of monsters.  There have been side quests that have me go to half the quetsion marks while doing it, no need to point it out.  I loved it when I would raid some camp at a question mark, fidn a note that woudl lead me to another question mark, that lead me to the place of power that lead me to the church and the wraith all completing the viper weapon set.  There was no need for the question marks, the game's lore and books set me from one to the next.  I suppose I'll just download a mod that removes question marks.

The lvl requirement thing isn't super bad.  Wish it didnt' say level, more just Red or Green.  Like green if your within 5 levels or something.  I mean recently I grabbed a mission off a board and it says Lvl like 34 or something.  I'm lvl 5 maybe.  And its like the first place it sends you when you leave the prologue area.  Why woudl they make that requrest show up on the board when your are so far away.  The game shoudl have new requests that "FIT" your level show up on the boards.  You know like you get lvl 10 a couple new request show up on every board on the whoel map.  Again ever 5-10 levels.  I suppose it is kind of neat seeing end level side quests fromt he get go, but don't want to talk to some npc and he gives me all this neat dialogue and then have to wait like 50 hours to complete it.  Woudl forget his mission details and lose immersion.

I woudl have to say though that this game has set a new bar for immersion.  The diverse side characters and detail put into the side quests and the how the world feels lived in and places and people where you would expect themt o be is quite amazing.  Everything jsut fits.  You mentioned finding a Pan.  I thought thatm issions woudl hilarious and cool.  So pointless and yet just filled out the world more.  The amount of effort that seemd to be put into a quest for finding a pan inside a house the woman who gave you the quest was great.

Then some side misions like the well are expanded upon even beyond the just go and do.  Like you read the diary she left that is half burnt.  The herbalist has info about them if you go and talk to her about it after doing it.  The hunter/tracker guy you find out was gay and the lover of the lords son and probably that secret was the reason they were killed.  ect.  So many extra details that are forced upon you doing the quest but found out if you go the extra mile and listen to others dialogues and piece together or go back and talk to someone that another mentions in the tale.  The quest doesn't send you to talkt o them, but you can go yourself.

It's those things that give it this amazing world that you so want, minus the question marks.