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irstupid said:

Pretty much zero luring in this game, enemies work in groups as they should.  Always kind of annoying how you can have a group of enemies and then lure one away and be fighting it with all the yelling and growling ect 10 feet away and all their buddies ignore you.

As someone else said, sounds like you forgot some controls, not the games fault.

Rolling away is the wrong thing to do in this game.  Seeing as that was how you basically fought in Witcher 2, I can see many stick to it, but the small dodges are 1000x better.  When you roll away you roll so damn far you can't counter attack back, so it basically is just a way of escaping from being surround or squaring up to the enemy again.  Hardly practical in actual fighting.

Must not have the PC version of the game.  Loading for me takes like a couple seconds at best.  Basically reloading after a death is about same time it takes to fast travel load, and htat is also just a couple seconds at most.  

Also bombs, potions, oils, ect cost zero money.  YOu just find the ingredients in  the wild and craft them yourself for free.  Then to refill them ALL, you just meditate and if you have some hard alcohol in your inventory they all get refilled, bombs, potions, oils, ect.  Way better than last game wher eyou had to have the ingredients to remake them again.

Don't want to get into wether you suck or not at the game, the above is just some hints/tricks to help you out and enjoy the game better.

As for the chase scene and other bugs you may have encountered, hopefully they are small for you.  Had zero bugs so far for me, zero crashes, no lag, fast loads, ect.  And my pc specs are not the "recommended" they are below that.  So I'm not runnign some super computer or anything.  Experienced witcher?  No shit you start at lvl 1.  All games do this.  Do you bitch when in God of War 3 or whatever that your level one when you have done all you did in earlier games?  Though at least you can do everything in Witcher from lvl 1 basically.  You have all your signs available from start, you can make potions if you hav eingredients and know recipe.  You have both weapons and are fully armored up.  Then at this point you decide which skills you want to become more proficient in. And you can't do them all.  You can't max out every skill if you didn't know.  

Thanks for the tips.

I did notice that about the potions, found it rather odd. I tried to make more, yet it wouldn't let me. Have to meditate to refill, weird. Explaining it the way you did makes more sense :) I guess I can stop stockpiling ingredients lol.

Rolling was the right choice in that situation as they were crowding me. It worked fine too against that level 6 bear I ran in to. Side stepping a charging 1000 pound bear didn't seem like the best way to handle that. It was the camera in that group encounter that caused the confusion but yes my fault I didn't know the controls yet. Or is it? The 'problem' with these kind of rpgs is that they start out unforgiving and kinda annoying with quick deaths, and then become very easy later on. You can say that's part of getting more powerful, yet having all the risk up front is not a nice learning curve and turns these games into a big todo list with little sense of meaningful progress after the initial bump.

Actually I did bitch in GoW when it started all awesome with all abilities, which then quickly got taken away to slowly be regained. At least it made sort of sense from the story perspective.

I figured you can't get all skills, yet I do hope you can reset them at some point as I have no idea yet what I'll need or want in 40 hours.

I might sound very harsh and that's not my intention. The world they made is awesome. I'm actually loving it and a bit annoyed with the sunny weather that compels me to go outside. Why can't it rain today so I don't feel guilty playing all day...
I love walking around, talking to the people, listening to the Polish voice cast. Yet for all the immersion the world offers, the gameplay doesn't fit anymore. I'm excited to see what I'll find around the next corner, then slightly disappointed it's nothing more than another 15 year old game mechanism.

Meanwhile I'll keep dreaming of an RPG where you care for, maintain, and enhance you armor and weapons instead of picking up tons of fodder to replace anything as soon as something with a green stat comes along. One where tracks, rumors, treasure maps, smoke from camp fires, lights at night, strange sounds, something luring you, is enough to draw your attention instead of adding ! and ? to a map. One where you have no map at all, but can ask people where something is and they'll direct you to follow the river until you get to the broken bridge, or look for the windmill and head west. One that doesn't say, you should do errands and level up to suggested level 3 before continuing.